I was reminded recently that some years ago, over the course of a couple of months, I tweeted a daily “UX Mantra”. They’re now buried somewhere in the depths of Twitter, but as I still have my original notes, I decided to put them here for future reference. Some are probably a bit ‘of their time’, but I think most remain relevant. Make of them what you will. As always, take anything that’s useful, ignore anything that’s not.
- There’s good design & there’s bad design. End of. It’s all about fitness for purpose #flat #responsive #nextbuzzwordhere
- User-centered design is a tautology. If you’re not thinking about the user you’re doing art, not design.
- Design is not a democracy. JFDI.
- Design is objective. Art is subjective. Are you a designer or an artist?
- Design like you’re right. Test like you’re wrong.
- Interviews are conversations. Have a script but don’t be a slave to it. Go with the flow.
- Pay attention to body language when doing user research. Theirs and yours.
- “A camel is a horse designed by committee” – Alec Issigonis
- Engage, collaborate, co-create. But don’t design the camel.
- Take ownership, champion the vision. It’s your responsibility.
- Make the decision.
- Forget the job title, it’s all about the role – what you do not what you call it.
- Study some philosophy. Look up #TruthTables.
- Don’t design for everyone. Design for someone.
- Easy to use does not have to mean no learning curve.
- Function follows form follows function.
- Users are not designers.
- Study some psychology. Look up #MentalModels.
- UX = Product Design.
- UX is a mindset, not a line in the project plan.
- Mistakes are good. Learn from failure. Just don’t make the same mistake twice.
- #LeanUX does not remove the need for design leadership.
- #LeanUX does not absolve us of our responsibilities as designers.
- #LeanUX is not a substitute for good design resource.
- Write real copy.
- Always proofread carefully in case you any words.
- Someone still has to define and champion the vision #LeanUX
- UX isn’t just for UXers.
- Study some General Semantics. Look up Alfred Korzybski.
- Check your assumptions.
- Benefits not features.
- Content first.
- Speed is fine so long as you’re pointing in the right direction. And there isn’t a brick wall in front of you.
- When building a team, it’s the people, not the roles, that count.
- Learn some code: know your materials.
- Customers buy solutions not features.
- “The map is not the territory” – Korzybski
- The risk in focussing on speed is that you lose sight of the destination.
- Design is not a single-player game.
- People don’t pay for content. They pay for time and convenience.
- Learn about metadata.
- Study philosophy. It promotes clear thinking, awareness of other perspectives, how to make a strong argument.
- Study psychology. It promotes empathy, understanding of people and behaviour.
- Creating artifacts need not take long. It’s the thinking that takes the time.
- Working fast does not mean doing sloppy work. Pay attention to detail.
- What’s the value exchange?
- Get away from your desk.
- Don’t be a slave to the methodology.
- Disagreement is healthy.
- There will always be a need for some level of documentation.
- Justify your design decisions. Explain your rationale. Sell your ideas.
- UX is 20% design, 80% consulting, researching, analysing, presenting, lobbying…
- Cross-functional teams are good. Teams of cross-functional people are better.
- You are not the user.
- Do not base your navigation on your organisation’s internal view of itself #WebDesign101
- Allow yourself to be challenged.
- Play devil’s advocate.
- Your org chart is rarely a good starting point for your web site #WebDesign101 #StillGoingOnEvenNow
- Read some architecture books.
- Terms you use internally may not mean anything to your users.
- Learn some code: it promotes logical thinking and problem solving skills.
- Get out of the silo.
- Users are good. Customers are better.
- Good UX needs a combination of creative and technical thinking skills. Art+Science, Design+Build.
- Design is about problem-solving. Art does not need a reason.
- Admit your mistakes. Move on.
- Leave your ego at the door.